Q: Offline dating enhanced
​Project conducted for the Master course "Designing natural interfaces with emerging technologies"
Duration: 3 months
Designers: Hanna Loschacoff
Contribution: ​the concept and prototype were made by me. At a later stage of the course these were used for research which was done with Lichi Hsu, Jacinda Diptya, Karlijn Lemmens and Sam Theelen.
The main skill development was in fast technological development, front end/digital visualization development, Fiducial markers (computer vision), designing for multi users, phygital (physical + digital) interaction design, observational user study. The project was pitched to Breeze (the largest Dutch dating app) as a tool to enhance offline dating. Helping groups with high social anxiety or getting conversation started.
An offline dating tool using adaptive prompts and tangible interactions to reduce anxiety and sustain conversations between strangers.
Final design




Process
Methodology: Learning through making
Using computer vision and designing for multi user social interaction






Adding three levels of intimacy of questions in 5 different categories
Interaction:
By bringing the tokens closer together the intimacy level of the questions increases
By turning the token clock wise it goes to the next category and counter clock wise to the previous category


Conducting user studies



