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Q: Offline dating enhanced

​Project conducted for the Master course "Designing natural interfaces with emerging technologies"

Duration: 3 months

Designers: Hanna Loschacoff

Contribution: ​the concept and prototype were made by me. At a later stage of the course these were used for research which was done with Lichi Hsu, Jacinda Diptya, Karlijn Lemmens and Sam Theelen.

The main skill development was in fast technological development, front end/digital visualization development, Fiducial markers (computer vision), designing for multi users, phygital (physical + digital) interaction design, observational user study. The project was pitched to Breeze (the largest Dutch dating app) as a tool to enhance offline dating. Helping groups with high social anxiety or getting conversation started.

An offline dating tool using adaptive prompts and tangible interactions to reduce anxiety and sustain conversations between strangers.

Final design

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Process

Methodology: Learning through making
Using computer vision and designing for multi user social interaction

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Adding three levels of intimacy of questions in 5 different categories

Interaction:
By bringing the tokens closer together the intimacy level of the questions increases
By turning the token clock wise it goes to the next category and counter clock wise to the previous category

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Conducting user studies

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